2024-11-07 Human Experience WG Meeting

First Thursday of the month - 16.00 UTC = 09:00 PST = 12.00 ET =18:00 CEST = 21:30 IST

Zoom Meeting Link: https://zoom.us/j/97930052193?pwd=SXBUTGpZKzlTTm1PVkhJcm5jMFlmQT09

Meeting Recording USA / EU Call:

Previous Meeting Notes: 

Main Goal of this meeting

Review how things went at IIW. 

Attendees:


Agenda: 


TimeItemLeadNotes
5 mins
  • Welcome & antitrust notice

  • Agenda review

Andy

Antitrust Policy Notice: Attendees are reminded to adhere to the meeting agenda and not participate in activities prohibited under antitrust and competition laws. Only members of ToIP who have signed the necessary agreements are permitted to participate in this activity beyond an observer role.

  • Join ToIP if not already a member
    • Consent to meeting recording?
5 minsIntros and updatesAndy
5 minsAOB & ActionsAndy

Some actionable ideas that came out of IIW. 

1. New key signing pattern: Develop a standardized and user-friendly way to manage key rotation and revocation.
2. Meaningful error messages**: Create a set of consistent and clear error messages that help users understand what went wrong and how to fix it.
3. Accessibility checklist: Establish a comprehensive accessibility checklist for SSI-related interfaces, ensuring they are usable by people with disabilities.
4. UX project test demo: Organize a community-driven testing process for SSI UX designs, gathering feedback from diverse user groups.
5. Standardizing interaction patterns: Develop and promote standardized interaction patterns for common SSI use cases, such as key management and revocation.
6. Terminology and symbology: Create a shared vocabulary and visual language for SSI-related concepts, ensuring consistency across different implementations.
7. Interaction design foundation: Establish a set of guidelines and best practices for designing intuitive and user-friendly SSI interfaces.
8. Designspells.com: Develop a community-driven platform for sharing and discovering SSI UX designs, promoting collaboration and innovation.
9. Communicating with users: Design clear and concise messaging to inform users about their actions and the consequences of those actions.
10. Shooting down bad ideas quicker: Establish a process for quickly identifying and addressing potential design flaws or issues, ensuring that only well-designed solutions are pursued.


Given the lack of attendance of meetings, maybe this time slot is not ideal. I will put out a survey to see if another time works better for people.